2017


Metatation: Annotation as implicit interaction to bridge close and distant reading. Hrim Mehta, Adam Bradley, Mark Hancock, and Christopher Collins. ACM Transactions on Computer-Human Interaction (ToCHI), 2017. To Appear.

2016


A demonstration of haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experiences. Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew D. Wilson. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, pp. 501-504, 2016. doi
Tunnel divisions: Interactive sound mapping of transitory public spaces. Cayley MacArthur, Stephen Trothen, and Mark Hancock. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, pp. 493-496, 2016. doi
Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation. Y.-L. Betty Chang, Stacey D. Scott, and Mark Hancock. In Craig Anslow, Pedro Campos, and Joaquim Jorge (Eds.), Collaboration Meets Interactive Spaces, 203-232. Springer International Publishing, 2016. doi
Language DNA: Visualizing a language decomposition. Adam James Bradley, Travis Kirton, Mark Hancock, and Sheelagh Carpendale. Digital Humanities Quarterly, 10(4), 2016. url
Leveraging asymmetries in multiplayer games: Investigating design elements of interdependent play. John Harris, Mark Hancock, and Stacey D. Scott. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, pp. 350-361, 2016. doi pdf
Flexible trees: Sketching tree layouts. Javad Sadeghi, Charles Perin, Tamara Flemisch, Mark Hancock, and Sheelagh Carpendale. In Proceedings of the International Working Conference on Advanced Visual Interfaces, pp. 84-87, 2016. doi pdf
The effects of changing projection geometry on perception of 3D objects on and around tabletops. Miguel Nacenta, Mark Hancock, Carl Gutwin, and Sheelagh Carpendale. ACM Transactions on Computer-Human Interaction (ToCHI), 23(2):11:1-11:54, may 2016. doi pdf
Haptic retargeting video showcase: Dynamic repurposing of passive haptics for enhanced virtual reality experience. Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew D. Wilson. In Proc. CHI EA, pp. 3-3, 2016. doi
A demonstration of haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experience. Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew D. Wilson. In Proc. CHI EA, pp. 3647-3650, 2016. doi
Haptic retargeting: Dynamic repurposing of passive haptics for enhanced virtual reality experiences. Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew D. Wilson. In Proc. CHI, pp. 1968-1979, 2016. doi pdf

2015


"Callout bubble saved my life": Workspace awareness support in BYOD classrooms. Y.-L. Betty Chang, Cresencia Fong, Edward Tse, Mark Hancock, and Stacey D. Scott. In Proc. ITS, pp. 73-82, 2015. doi pdf mp4
"Beam Me 'Round, Scotty!": Studying asymmetry and interdependence in a prototype cooperative game. John Harris, Mark Hancock, and Stacey D. Scott. In Proc. CHI PLAY, pp. 775-778, 2015. (People's Choice Award & Student Game Design Competition Winner). doi pdf mp4
Gendered or neutral? Considering the language of HCI. Adam Bradley, Cayley MacArthur, Mark Hancock, and Sheelagh Carpendale. In Proc. GI, pp. 163-170, 2015. url pdf
Enviropulse: Providing feedback about the expected affective valence of the environment. Deltcho Valtchanov and Mark Hancock. In Proc. CHI, pp. 2073-2082, 2015. doi pdf mp4

2014


Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia. Diane Watson, Deltcho Valtchanov, Mark Hancock, and Regan Mandryk. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, pp. 451-452, 2014. doi pdf
"Beam Me 'Round, Scotty!": Exploring the effect of interdependence in asymmetric cooperative games. John Harris, Mark Hancock, and Stacey Scott. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, pp. 417-418, 2014. doi pdf
Overcoming interaction barriers in large public displays using personal devices. Victor Cheung, Diane Watson, Jo Vermeulen, Mark Hancock, and Stacey Scott. In Proc. ITS, pp. 375-380, 2014. doi pdf
Exploring narrative gestures on digital surfaces. Mehrnaz Mostafapour and Mark Hancock. In Proc. ITS, pp. 5-14, 2014. doi pdf
Supporting situation awareness in collaborative tabletop systems with automation. Yu-Ling (Betty) Chang, Stacey D. Scott, and Mark Hancock. In Proc. ITS, pp. 185-194, 2014. doi pdf
Self-control in casual games: The relationship between Candy Crush Saga™ players’ in-app purchases and self-control. Milad Soroush, Mark Hancock, and Vanessa Bohns. In Proc. GEM, 2014. pdf
Suspenseful design: Engaging emotionally with complex applications through compelling narratives. Rebecca Langer, Mark Hancock, and Stacey D. Scott. In Proc. GEM, 2014. pdf
Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects. Ayman Alzayat, Mark Hancock, and Miguel Nacenta. In Proc. CHI, pp. 2903-2912, 2014. doi pdf

2013


Gamifying behaviour that leads to learning. Diane Watson, Mark Hancock, and Regan L. Mandryk. In Proc. Gamification, 2013. doi pdf
Perceptual grouping: Selection assistance for digital sketching. David Lindlbauer, Michael Haller, Mark Hancock, Stacey Scott, and Wolfgang Stuerzlinger. In Proc. ITS, pp. 51-60, 2013. doi pdf mp4
Deconstructing the touch experience. Diane Watson, Mark Hancock, Regan L. Mandryk, and Max Birk. In Proc. ITS, pp. 199-208, 2013. doi pdf
Applications as stories. Rebecca Langer, Amber West, Mark Hancock, and Neil Randall. In Designing gamification: Creating gameful and playful experiences—CHI 2013 Extended Abstracts, 2013. pdf
Canyon: Providing location awareness of multiple moving objects in a detail view on large displays. Alexandra Ion, Yu Ling Chang, Michael Haller, Mark Hancock, and Stacey D. Scott. In Proc. CHI, pp. 3149-3158, 2013. (Best Paper Honorable Mention Award). doi pdf mp4

2012


Comparing elicited gestures to designer-created gestures for selection above a multitouch surface. Dmitry Pyryeskin, Mark Hancock, and Jesse Hoey. In Proc. ITS, pp. 1-10, 2012. doi pdf mp4
Investigating menu discoverability on a digital tabletop in a public setting. A. Mindy Seto, Stacey D. Scott, and Mark Hancock. In Proc. ITS, pp. 71-80, 2012. doi pdf wmv
Investigating collaborative behaviors on interactive tabletop displays in complex task environments. Xiaochen Yuan, Joseph Shum, Kimberly Langer, Mark Hancock, and Jonathan Histon. Proc. Human Factors and Ergonomics Society Annual Meeting (Poster), 56(1):1789-1793, 2012. doi
Industrially validating longitudinal static and dynamic analyses. Reid Holmes, David Notkin, and Mark Hancock. In Proc. USER 2012 - workshop in conjuction with the ICSI 2012, pp. 43 -44, 2012. doi pdf
Gestures vs. postures: 'gestural' touch interaction in 3D environments. Tobias Isenberg and Mark Hancock. In Proc. CHI 2012 Extended Abstracts, 2012.
Exploring automation in digital tabletop board game. James R. Wallace, Joseph Pape, Yu-Ling Betty Chang, Phillip J. McClelland, T.C. Nicholas Graham, Stacey D. Scott, and Mark Hancock. In Proc. CSCW 2012 Work Companion (Poster), pp. 231-234, 2012. doi pdf
Territoriality and behaviour on and around large vertical publicly-shared displays. Alec Azad, Daniel Vogel, Jaime Ruiz, Mark Hancock, and Edward Lank. In Proc. DIS, pp. 468-477, 2012. doi pdf

2011


Extending interactions into hoverspace using reflected light. Dmitry Pyryeskin, Mark Hancock, and Jesse Hoey. In Proc. ITS, pp. 262-263, 2011. doi pdf
Exploring physical information cloth on a multitouch table. Kimberly Mikulecky, Mark Hancock, John Brosz, and Sheelagh Carpendale. In Proc. ITS, pp. 140-149, 2011. doi pdf
Group behaviours around public displays. Alec Azad, Jaime Ruiz, Mark Hancock, and Edward Lank. Technical Report CS-2011-24, University of Waterloo, 2011. pdf

2010


3D Tabletop Display Interaction. Mark Hancock. PhD thesis, University of Calgary, 2010. pdf
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table. Christopher Collins Luc Vlaming. In Proc. ITS, pp. 221-230, 2010. doi pdf
Supporting sandtray therapy on an interactive tabletop. Mark Hancock, Thomas ten Cate, Sheelagh Carpendale, and Tobias Isenberg. In Proc. CHI, pp. 2133-2142, 2010. doi pdf mov
Digital Tables for Collaborative Information Exploration. Petra Isenberg, Uta Hinrichs, Mark Hancock, and Sheelagh Carpendale. In Christian Mueller-Tomfelde (Ed.), Tabletops - Horizontal Interactive Displays, 387-406. Springer, 2010. url

2009


Perspectives: Canadian women in computer science. Rhian Davies, Mark Hancock, and Anne Condon. Encyclopedia of Computer Science and Engineering, Jan 2009. pdf
Sticky tools: Full 6DOF force-based interaction for multi-touch tables. Mark Hancock, Thomas ten Cate, and Sheelagh Carpendale. In Proc. ITS, pp. 145-152, 2009. doi pdf mov
Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table. Mark Hancock, Otmar Hilliges, Christopher Collins, Dominikus Baur, and Sheelagh Carpendale. In Proc. ITS, pp. 85-92, 2009. doi pdf mp4
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. Mark Hancock, Miguel Nacenta, Carl Gutwin, and Sheelagh Carpendale. In Proc. ITS, pp. 175-182, 2009. doi pdf
Information visualization on interactive tabletops in work vs. public settings. Petra Isenberg, Uta Hinrichs, Mark Hancock, and Matthew Tobiasz and Sheelagh Carpendale. In Proc. CoVIS 2009, 2009. Appeared in the Technical Reports series of the Department of Media Informatics of the Ludwig-Maximilians-University of Munich, Germany in 2010. pdf

2008


Bubbletype: Enabling text entry within a walk-up tabletop installation. Uta Hinrichs, Holly Schmidt, Tobias Isenberg, and Mark Hancock and Sheelagh Carpendale. Technical Report TR-2008-893-06, University of Calgary, 2008. url pdf

2007


Interacting with stroke-based rendering on a wall display. Jens Grubert, Mark Hancock, Sheelagh Carpendale, Edward Tse, and Tobias Isenberg. Technical Report TR-2007-882-34, University of Calgary, 2007. url pdf
Supporting multiple off-axis viewpoints at a tabletop display. Mark Hancock and Sheelagh Carpendale. In Proc. Tabletop, pp. 171-178, 2007. doi pdf
Shallow-depth 3D interaction: Design and evaluation of one-, two- and three-touch techniques. Mark Hancock, Sheelagh Carpendale, and Andy Cockburn. In Proc. CHI 2007, pp. 1147-1156, 2007. (Nominated for Best Paper Award). doi pdf mov
Examination of text-entry methods for tabletop displays. Uta Hinrichs, Mark Hancock, Christopher Collins, and Sheelagh Carpendale. In Proc. Tabletop, pp. 105-112, 2007. doi pdf
Exploring 3D interaction in alternate control-display space mappings. Jeroen Keijser, Sheelagh Carpendale, Mark Hancock, and Tobias Isenberg. In Proc. 3DUI, pp. 17-24, 2007. doi pdf
Speech-filtered bubble ray: Improving target acquisition on display walls. Edward Tse, Mark Hancock, and Saul Greenberg. In Proc. ICMI, pp. 307-314, 2007. doi

2006


The complexities of computer-supported collaboration. Mark S. Hancock and Sheelagh Carpendale. Technical Report TR-2006-812-05, University of Calgary, 2006. url pdf
Exploring visual feedback of change conflict in a distributed 3D environment. Mark S. Hancock, John David Miller, Saul Greenberg, and Sheelagh Carpendale. In Proc. AVI 2006, pp. 209-216, 2006. doi pdf
Rotation and translation mechanisms for tabletop interaction. Mark S. Hancock, Frédéric Vernier, Daniel Wigdor, Sheelagh Carpendale, and Chia Shen. In Proc. Tabletop, pp. 79-86, 2006. doi pdf
Informing the design of direct-touch tabletops. Chia Shen, Kathy Ryall, Clifton Forlines, Alan Esenther and Frederic D. Vernier, Katherine Everitt, Mike Wu, Daniel Wigdor, Meredith Ringel Morris, Mark Hancock, and Edward Tse. IEEE Computer Graphics and Applications, 26(5):36-46, 2006. doi
Heuristics for information visualization evaluation. Torre Zuk, Lothar Schlesier, Petra Neumann, and Mark S. Hancock and Sheelagh Carpendale. In Proc. AVI 2006 (BELIV Workshop), pp. 55-60, 2006. doi pdf

2005


Exploring non-speech auditory feedback at an interactive multi-user tabletop. Mark S. Hancock, Chia Shen, Clifton Forlines, and Kathy Ryall. In Proc. Graphics Interface 2005, pp. 41-50, 2005. url pdf
Cor²ds: Context-rooted rotatable draggables. Chia Shen, Mark S. Hancock, Clifton Forlines, and Frédéric D. Vernier. In CHI 2005 Extended Abstracts, pp. 1781-1784, 2005. doi pdf

2004


Handedness issues for pen input. Mark Hancock. Advanced Systems Institute Poster, 2004. pdf
Improving Menu Placement Strategies for Pen Input. Mark Hancock. Master's thesis, The University of British Columbia, 2004. pdf
Improving menu placement strategies for pen input. Mark S. Hancock and Kellogg S. Booth. In Graphics Interface 2004, pp. 221-230, 2004. url pdf
Focus on women in computer science. Mark S. Hancock, Rhian Davies, and Joanna McGrenere. In Western Canadian Conference on Computing Education, 2004. url
Direct intentions: The effects of input devices on collaboration around a tabletop display. Tara Whalen, Vicki Ha, Kori M. Inkpen, Regan L. Mandryk and Stacey D. Scott, and Mark S. Hancock. Technical Report, Dalhousie University, 2004. url pdf

2003


User profiling at an interactive tabletop display. Mark Hancock and Colin Swindells. Advanced Systems Institute Poster, 2003. pdf
A bayesian network model of a collaborative interactive tabletop display. Mark S. Hancock. Technical Report TR-2003-18, University of British Columbia, 2003. pdf