Exploring automation in digital tabletop board game


James R. Wallace, Joseph Pape, Yu-Ling Betty Chang, Phillip J. McClelland, T.C. Nicholas Graham, Stacey D. Scott, and Mark Hancock. In Proc. CSCW 2012 Work Companion (Poster), pp. 231-234, 2012.


Publication and Related Materials


pdf (1.82 MB)


Abstract

Digital tabletops present the opportunity to combine the social advantages of traditional tabletop games with the automation and streamlined gameplay of video games. However, it is unclear whether the addition of automation enhances or detracts from the game experience. A study was performed where groups played three versions of the cooperative board game Pandemic, with varying degrees of automation. The study revealed that while game automation can provide advantages to players, it can also negatively impact enjoyment, game state awareness, and flexibility in game play.


Bibtex entry

@INPROCEEDINGS { Wallace:2012:EAD:2141512.2141585,
    AUTHOR = { James R. Wallace and Joseph Pape and Yu-Ling Betty Chang and Phillip J. McClelland and T.C. Nicholas Graham and Stacey D. Scott and Mark Hancock },
    TITLE = { Exploring automation in digital tabletop board game },
    BOOKTITLE = { Proc. CSCW 2012 Work Companion (Poster) },
    SERIES = { CSCW '12 },
    YEAR = { 2012 },
    ISBN = { 978-1-4503-1051-2 },
    LOCATION = { Seattle, Washington, USA },
    PAGES = { 231--234 },
    NUMPAGES = { 4 },
    DOI = { 10.1145/2141512.2141585 },
    ACMID = { 2141585 },
    PUBLISHER = { ACM },
    ADDRESS = { New York, NY, USA },
    KEYWORDS = { automation, gaming, interaction design, tabletop display },
}